Archive for the ‘Logical Design’ Category

Intranet Usability: The Trillion-Dollar Question

Friday, January 31st, 2003

The average mid-sized company could gain $5 million per year in employee productivity by improving its intranet design to the top quartile level of a cross-company intranet usability study. The return on investment? One thousand percent or more.

http://useit.com/alertbox/20021111.html

E-Commerce Search Report

Tuesday, January 14th, 2003

In this detailed report, 37signals analyzes, reviews, and rates the search engines and search results at 25 popular e-commerce sites.

http://37signals.com/report_search_0103.php

Understanding your web audience

Tuesday, December 3rd, 2002

While it’s true that anyone with a Web browser can access your site, your target audience really consists of the people that will most often make use of (read, search, shop, explore) your site. Because your site can’t do everything for everybody, its success largely depends on meeting the needs and expectations of this pre-defined group of people.

http://www.creativebehavior.com/index.php?PID=33

Enemies of Usability

Wednesday, November 13th, 2002

Believe it or not, we are winning the war for a more usable universe of products, software and systems. Over the past decade, we’ve seen huge usability improvements, from cell phones to accounting software to web sites. But don’t even think about relaxing. Now is the time to advance.

http://www.semanticstudios.com/publications/semantics/000009.php

Email Newsletters Pick Up Where Websites Leave Off

Wednesday, November 13th, 2002

Users have highly emotional reactions to newsletters which feel much more personal than websites. In usability testing, success rates were high for subscribe and unsubscribe tasks, but users were frustrated by newsletters that demanded too much of their time.

http://www.useit.com/alertbox/20020930.html

A Taxonomy Primer

Thursday, October 31st, 2002

If you are developing a navigation scheme, you will probably want to make it hierarchical if your content lends itself to this arrangement. Most people will call this a taxonomy.

http://www.lexonomy.com/publications/aTaxonomyPrimer.html

Beauty is Only Screen Deep

Thursday, October 31st, 2002

The fact is that most people do not use the web for visual stimulation. People use the web to buy things, find information, make contacts, and what they notice is whether they can successfully buy things, find information, and make contacts. They do not notice the well-thought-out tag line or the expensive logo they’re just window dressing, just frosting on the cake. In fact, all the fussing we designers do to draw attention to our work often winds up just getting in the way.

http://www.boxesandarrows.com/archives/beauty_is_only_screen_deep.php

Reality Check for Web Design

Wednesday, October 23rd, 2002

“Technical accessibility is not enough to make a website easy to use,” Nielsen said. “The real question is whether users can get what they want from a website in a reasonable amount of time and whether the visit is pleasant for them. Users with disabilities are humans and need easy and simple user interfaces just like anybody else.”

http://www.wired.com/news/technology/0,1282,55190,00.html

Doing a Content Inventory

Wednesday, October 23rd, 2002

A content inventory is a decidedly human task. In fact, we find that the process can often be as valuable as the final spreadsheet. If you invest the time in scouring your Web site and deconstructing every page (or at least a good selection of pages), you will end up as the uncontested expert in how it all goes together. And that’s invaluable knowledge to possess when redesigning your site.

http://www.adaptivepath.com/publications/essays/archives/000040.php

You Are Here: Maps 101

Tuesday, October 15th, 2002

Maps are one of the most basic (and informative) infographics. The simple map. A rectangle with a few lines, some labels, and an X can impart what it would take hundreds of words to describe. Maps are an abstraction of our world, a representation of space. At their most basic, they tell us where. If tweaked and tuned properly, they can tell us where, how, and even why.

http://www.boxesandarrows.com/archives/002858.php